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Thread: 60fps on PC version causing 2x durability loss, 1/2 invincibility frames

  1. #11
    Quote Originally Posted by Ricin View Post
    no one cares about this or just no pc users here?
    There are certainly a number of individuals who care. However, most of them are NOT pro-active in the least, and seem to enjoy not making anything happen by not taking *some* form of action.

    That said, I really hope that Bandai, once again, proves that they DO listen to the community and address this issue.

  2. #12
    Senior Member
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    anyone tested 30 fps, is it true that the problems dont occur that way ?

  3. #13
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    Well i have been playing whit lock on 30 fps the last two days ( after seeing this topic ) and i must say - it sure feels much easyer to dodge stuff. To the point that some boss fights are a joke right now...

    As for the weapon degradetion - im not so sure. Maybe i just cant notice it.

    But yeah lock your frame's guys and see for yourself - but i can garanty the dodge move will work far better this way.

  4. #14
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    +1
    i would love to see this fixed.
    It makes using 90% of weapons in pve useless, thus cutting off replay value considerably.

    also the fact that it affects every mechanic from rolls to buffs just explains the phantom hits mobs can do.
    Though i see this as just a harder difficulty.


    though getting rid of soul memory is at the top of list for changes i want to see.
    The game is just soo lonely at the end..
    with several bosses/area's you can not summon in.
    Then soul memory cutting you off from most players in area's.

  5. #15
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    I knew I wasn't tripping balls when I clearly rolled a grab attack and then it rewinded me backwards and killed me... How do I lock the frames to 30 FPS?

  6. #16
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    Quote Originally Posted by Nadakuu View Post
    +1


    also the fact that it affects every mechanic from rolls to buffs just explains the phantom hits mobs can do.
    the rogues in the huntsman's copse with the clubs have a dash attack that hits before the animation of them raising their club happens

    it seems as if its the enemies sprint+r1 attack that is hastened, causing the alonne knights to also 'teleport' when they dash at you

    they literally arent supposed to teleport and everyone thinks its just some cool ninja move lol

  7. #17
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    here is the 30fps version of the alonne dash: https://www.youtube.com/watch?v=tVGW...ailpage#t=1580

    anyone whos played on 60 knows they just flat out teleport, literally disappear, then reappear behind your character

  8. #18
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    lol i went back to record what i was talking about and i swear the alonne knights dont teleport anymore

    everything else seems the same however
    Last edited by Ricin; 05-16-2014 at 01:42 AM.

  9. #19
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    Quote Originally Posted by Tyoson View Post
    I knew I wasn't tripping balls when I clearly rolled a grab attack and then it rewinded me backwards and killed me... How do I lock the frames to 30 FPS?
    Well i went and got Dxtory - very easy to use ( whit plenty of Youtube videos explaining stuff ) and you can use it freeware if you are broke. Best part is - its very light on the PC.

  10. #20
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    Quote Originally Posted by SilentFear View Post
    Well i went and got Dxtory - very easy to use ( whit plenty of Youtube videos explaining stuff ) and you can use it freeware if you are broke. Best part is - its very light on the PC.
    I used Dxtory for recording my videos. Had it for a while now. I only thought you could set it to record at 30FPS. Not sure how to make it set my game to 30FPS. I've got a 30 minute video uploading to youtube at the moment. Kinda curious to see if it turns out alright. I hope so :/

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